Wednesday, May 3, 2017

Coming out at Doujima this weekend



We'll be bringing our 2v2 MOBA to the Doujima convention at Suntec this weekend. We have play tested the game with over 100 individuals over the past 2 months but this will be the first time the game will be facing the general public and we're incredibly excited to see the response!

Sunday, March 19, 2017

Closing in

We're really happy with the state of the game today. Simply put, it's fun. Very fun.

I realize we can't be entirely objective as we're the ones crafting the game, but it could be a lot worse -- we could have no faith or be lukewarm about our work. Instead, I'm pretty confident in saying that all of us love playing it. Many of us look forward to our internal tournaments and we have the most rambunctious sessions laughing and roaring to the gameplay. 

We're moving onto the next phase which is away from core game production to developing the meta and other general production work like integration of 3rd party SDKs, prepping our BI framework/repo and probably most importantly, our marketing. 

At the same time we need to devote enough time and cycles to pushing up the polish of our core gameplay. It's clear that some of the designs are too one-dimensionally focused; which is just making sure the player in control can destroy other players. By introducing very simple modifiers like cast-time, delays and such we create so much opportunities for counterplays that enriches gameplay.

In the next few weeks, we'll start collecting external feedback, push asset completion and make sure the entire game has transitioned away from a prototype with temporary interfaces to an actual complete alpha. We can't wait to show the world our game.

Thursday, February 16, 2017

Animals

Friday team lunch, pizzas have arrived



9 minutes later..


RIP

Sunday, January 15, 2017

Into the new year!

Two weeks into 2017 and we're looking good. There's 9 of us now, with the 10th joining in a few weeks to complete our team.

We're also making wonderful progress in our engineering, art and design. The build is starting to exit crashville and we'll be able to enter alpha on-time. Every day, we get excited by a completion of some key art asset that gets inserted into the game build.

Also, just as a note for posterity.. we are consuming an ungodly amount of bananas and apples. Last week the team devoured 50 bananas and 25 apples... on top of all the chocolates and snacks we already have! If this continues we will have to invest money into a banana plantation. Tomorrow morning we'll make another pantry run just for bananas!


Friday, December 23, 2016


It has been a great few months since we started. Work is currently progressing at a steady pace, and 2017 would be an even exciting year for us. All of us at Gazia Games wish everyone happy holidays and a great new year ahead. :D

Thursday, November 24, 2016


We moved to the new offices at GSC! A big thanks to GSC for the swanky new space.

Our team is growing, and we're now at a healthy 7. There's always a temptation to hire to put bodies into place, but having experienced "hyper growth" (which is often announced as a good thing) at multiple organizations we know that it always pays to make the right decision even if it takes longer to get there.

We're still hiring! If you like what you're reading on our website, reach out to us!